Forever Hunted Genetics

Genetic Codes

Every saber has a genetic code that is hidden until the player uses a Fortune Reading from Hemlock. Each allele in this genetic code is passed down at random to the saber’s cubs and influences how the cubs will look, similar to real-life genetics. This section will help you understand the genetic code as much as possible, but feel free to ask staff for extra help. Remember: even if you think your saber has a certain code, the interpretation of the codes is up to the artists and may not be what you think. Additionally, sabers may have recessive traits. These lists show dominant traits in descending order (i.e. the most dominant trait is at the top of the list and the most recessive trait is at the bottom).

Fang’s Genetic Code: AC AA Aa AB AC Ac GG 88 WW Ag WB Be

Gray short fur, short tail, scruffy gray mane with no markings, cinnamon cover, red Ocet markings, no tertiary pattern, and yellow eyes

Genetic Charts

Fur Colors

A: White

B: Brown 

C: Black

AB: Tan 

AC: Gray 

BC: Chocolate 

WW: Red

WA: Fawn 

WB: Cinnamon 

WC: Dark Ginger 

Wx: Orange 

Cx: Blue

xx: Lilac 

z: [Trash gene] A trash gene allows the other gene to shine through. If there are two trash genes, it becomes a mutation. 

Fur Length

A: Short Fur

Tail Length

A: Short Tail

a: Long Tail 

b: Silky Tail 

c: Curly Tail 

Mane Length

A: Thick Mane

AB: Scruffy Mane

B: Maneless 

a: Silky Mane 

b: Curly Mane

Mane Color

A: White

B: Brown 

C: Black

AB: Tan 

AC: Gray 

BC: Chocolate 

WW: Red

WA: Fawn 

WB: Cinnamon 

WC: Dark Ginger 

Wx: Orange 

Cx: Blue

xx: Lilac 

z: [Trash gene] A trash gene allows the other gene to shine through. If there are two trash genes, it becomes a mutation. 

Mane Markings

A: Nothing 

B: Tortoiseshell 

Bc: Calico 

C: Brindle 

D: Speckles 

a: Gradient 

b: Roan 

c: Splotches 

Primary Patterns

A: Nothing

B: Tortoiseshell 

C: White Splotches 

BC: Calico 

D: Brindle 

E: Point 

F: Facial Spotting

G: Cover 

H: Hatching 

a: Tabby

aa: Marbled Tabby 

Aa: Tiger Stripes

ab: Inverted Tabby 

b: Ticked

c: Merle 

Cc: Colored Splotches

Secondary Pattern

A: Nothing

B: Mitted

C. Tuxedo

D. Freckles

E. Mask

F. Nose Smudge

G. Striped Tail

H. Sparse Tabby

I. Gradient

a. Magpie Spots

b. Harlequin

c. Van Pattern

d. Spinal Stripe

e. Dappled

f. Face Stripes

g. Rosetted

1d. Partial Tapir

Secondary Colors

A: White

B: Brown 

C: Black

AB: Tan 

AC: Gray 

BC: Chocolate 

WW: Red

WA: Fawn 

WB: Cinnamon 

WC: Dark Ginger 

Wx: Orange 

Cx: Blue

xx: Lilac 

z: [Trash gene] A trash gene allows the other gene to shine through. If there are two trash genes, it becomes a mutation. 

Tertiary Patterns

A: Nothing

B: Mitted

C. Tuxedo

D. Freckles

E. Mask

F. Nose Smudge

G. Striped Tail

H. Chin

I. Toe Tips

J. Back Paws

a. Magpie Spots

b. Harlequin

c. Van Pattern

d. Spinal Stripe

e. Dappled

f. Lightning Stripes

g. Rosetted

h. Ear Tips

Tertiary Colors

A: White

B: Brown 

C: Black

AB: Tan 

AC: Gray 

BC: Chocolate 

WW: Red

WA: Fawn 

WB: Cinnamon 

WC: Dark Ginger 

Wx: Orange 

Cx: Blue

xx: Lilac 

z: [Trash gene] A trash gene allows the other gene to shine through. If there are two trash genes, it becomes a mutation. 

Eye Colors

A: Green

B: Yellow 

C: Copper

AB: Green-Yellow

BC: Orange

E: Brown

AE: Hazel 

d: Blue 

Ad: Turquoise 

e: Violet 

xx: Albino 

dx: Ice Blue

ex: Lilac 

z: Darken 

zz: Black

Heterochromia (5% mutation chance. Both colors appear, ignores combinations). 25% chance to pass and bracketed 

Mutations

When bred, every gene has a 5% chance to mutate and become something new. Certain items will increase those mutation chances. When a mutation is rolled, there is a 25% chance the mutation will become a mutation-only gene. All mutation-only genes are completely recessive. 

Mutation-Only Genes

Colors

@: Albinism/Leucism (Note: 50/50 chance to get albino, which includes the rare albino eyes too)

#: Melanistic 

$: Erythrism

Physical Characteristics

!: Roman Nose 

@: Tailless [Replaces Tail]

#: Curly Tail [Replaces Tail] 

$: Polycaudal 

%: Polydactyl (Polydactyl genes are the only mutation genes that are dominant) 

&: Folded Ears 

~: Vitiligo 

[Bracket]: Heterochromia 

Health Mutations

Health mutations affect how the saber works and may kill them. Health mutations do not pass down and are not present in the genetic code. 

Blind
– Blind sabers have disadvantage to hit and their Speed and Agility are capped 5 points below the level cap

Half-Blind
– Half-blind sabers have disadvantage to hit 

Deaf
– Deaf sabers have disadvantage on patrol and Maze encounters 

Mute
– Mute sabers need three art and/or writing to become mates and two to have cubs

Eyeless
– Blind cats have disadvantage to hit and their Speed and Agility are capped 5 points below the level cap. They also have disadvantage on NPC encounter rolls 

Leg Missing
– Cats with a missing leg have disadvantage to hit, disadvantage on agility rolls, and their Speed and Agility are capped 10 points below the level cap

Twisted Leg
– Cats with a missing leg have disadvantage to hit and their Speed and Agility are capped 10 points below the level cap

Chimerism

Chimeras have two DNA strands and will have “splotches” where they blend together. 

When a chimera is born, they will get two DNA strands. The Chimera gene is noted by double brackets [[ ]]. It passes 25% of the time

NPC Genes

Certain genes can only be obtained from NPCs. They override the secondary pattern but use the color. 

They are codominant with each other, more dominant than recessive genes, and less dominant than dominant genes. 

1: Tapir Marks [Ace]

2: Hearts Marks [Sweetheart]

3: Smoke Tabby Pattern [Barius]

4: Ridge Back Fur [Loki] 

5: War Mask [Dorcha]

6: Long Ears [Adicus]

7: Dorsal Spots [Dhyma]

8: Ocet Markings [Fang] Toes, ears, eye stripes, chin. 

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